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AAMode | mode = AAMode.FXAA3Console |
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bool | showGeneratedNormals = false |
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float | offsetScale = 0.2f |
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float | blurRadius = 18.0f |
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float | edgeThresholdMin = 0.05f |
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float | edgeThreshold = 0.2f |
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float | edgeSharpness = 4.0f |
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bool | dlaaSharp = false |
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Shader | ssaaShader |
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Shader | dlaaShader |
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Shader | nfaaShader |
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Shader | shaderFXAAPreset2 |
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Shader | shaderFXAAPreset3 |
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Shader | shaderFXAAII |
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Shader | shaderFXAAIII |
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Protected Member Functions inherited from UnityStandardAssets.ImageEffects.PostEffectsBase |
Material | CheckShaderAndCreateMaterial (Shader s, Material m2Create) |
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Material | CreateMaterial (Shader s, Material m2Create) |
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bool | CheckSupport () |
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void | Start () |
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bool | CheckSupport (bool needDepth) |
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bool | CheckSupport (bool needDepth, bool needHdr) |
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void | ReportAutoDisable () |
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void | NotSupported () |
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void | DrawBorder (RenderTexture dest, Material material) |
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Protected Attributes inherited from UnityStandardAssets.ImageEffects.PostEffectsBase |
bool | supportHDRTextures = true |
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bool | supportDX11 = false |
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bool | isSupported = true |
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Definition at line 20 of file Antialiasing.cs.
The documentation for this class was generated from the following file:
- /var/www/test/server/website/imhotep/Assets/Standard Assets/Effects/ImageEffects/Scripts/Antialiasing.cs