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UnityStandardAssets.ImageEffects.BloomOptimized Class Reference
Inheritance diagram for UnityStandardAssets.ImageEffects.BloomOptimized:
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Public Types

enum  Resolution { Low = 0, High = 1 }
 
enum  BlurType { Standard = 0, Sgx = 1 }
 

Public Member Functions

override bool CheckResources ()
 
- Public Member Functions inherited from UnityStandardAssets.ImageEffects.PostEffectsBase
bool Dx11Support ()
 

Public Attributes

float threshold = 0.25f
 
float intensity = 0.75f
 
float blurSize = 1.0f
 
int blurIterations = 1
 
BlurType blurType = BlurType.Standard
 
Shader fastBloomShader = null
 

Additional Inherited Members

- Protected Member Functions inherited from UnityStandardAssets.ImageEffects.PostEffectsBase
Material CheckShaderAndCreateMaterial (Shader s, Material m2Create)
 
Material CreateMaterial (Shader s, Material m2Create)
 
bool CheckSupport ()
 
void Start ()
 
bool CheckSupport (bool needDepth)
 
bool CheckSupport (bool needDepth, bool needHdr)
 
void ReportAutoDisable ()
 
void NotSupported ()
 
void DrawBorder (RenderTexture dest, Material material)
 
- Protected Attributes inherited from UnityStandardAssets.ImageEffects.PostEffectsBase
bool supportHDRTextures = true
 
bool supportDX11 = false
 
bool isSupported = true
 

Detailed Description

Definition at line 9 of file BloomOptimized.cs.


The documentation for this class was generated from the following file: