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enum | BlurType { StandardGauss = 0,
SgxGauss = 1
} |
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int | downsample = 1 |
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float | blurSize = 3.0f |
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int | blurIterations = 2 |
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BlurType | blurType = BlurType.StandardGauss |
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Shader | blurShader = null |
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Protected Member Functions inherited from UnityStandardAssets.ImageEffects.PostEffectsBase |
Material | CheckShaderAndCreateMaterial (Shader s, Material m2Create) |
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Material | CreateMaterial (Shader s, Material m2Create) |
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bool | CheckSupport () |
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void | Start () |
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bool | CheckSupport (bool needDepth) |
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bool | CheckSupport (bool needDepth, bool needHdr) |
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void | ReportAutoDisable () |
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void | NotSupported () |
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void | DrawBorder (RenderTexture dest, Material material) |
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Protected Attributes inherited from UnityStandardAssets.ImageEffects.PostEffectsBase |
bool | supportHDRTextures = true |
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bool | supportDX11 = false |
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bool | isSupported = true |
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Definition at line 9 of file BlurOptimized.cs.
The documentation for this class was generated from the following file:
- /var/www/test/server/website/imhotep/Assets/Standard Assets/Effects/ImageEffects/Scripts/BlurOptimized.cs