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UnityStandardAssets.ImageEffects.CameraMotionBlur Class Reference
Inheritance diagram for UnityStandardAssets.ImageEffects.CameraMotionBlur:
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Collaboration diagram for UnityStandardAssets.ImageEffects.CameraMotionBlur:
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Public Types

enum  MotionBlurFilter {
  CameraMotion = 0, LocalBlur = 1, Reconstruction = 2, ReconstructionDX11 = 3,
  ReconstructionDisc = 4
}
 

Public Member Functions

override bool CheckResources ()
 
- Public Member Functions inherited from UnityStandardAssets.ImageEffects.PostEffectsBase
bool Dx11Support ()
 

Public Attributes

MotionBlurFilter filterType = MotionBlurFilter.Reconstruction
 
bool preview = false
 
Vector3 previewScale = Vector3.one
 
float movementScale = 0.0f
 
float rotationScale = 1.0f
 
float maxVelocity = 8.0f
 
float minVelocity = 0.1f
 
float velocityScale = 0.375f
 
float softZDistance = 0.005f
 
int velocityDownsample = 1
 
LayerMask excludeLayers = 0
 
Shader shader
 
Shader dx11MotionBlurShader
 
Shader replacementClear
 
Texture2D noiseTexture = null
 
float jitter = 0.05f
 
bool showVelocity = false
 
float showVelocityScale = 1.0f
 

Additional Inherited Members

- Protected Member Functions inherited from UnityStandardAssets.ImageEffects.PostEffectsBase
Material CheckShaderAndCreateMaterial (Shader s, Material m2Create)
 
Material CreateMaterial (Shader s, Material m2Create)
 
bool CheckSupport ()
 
void Start ()
 
bool CheckSupport (bool needDepth)
 
bool CheckSupport (bool needDepth, bool needHdr)
 
void ReportAutoDisable ()
 
void NotSupported ()
 
void DrawBorder (RenderTexture dest, Material material)
 
- Protected Attributes inherited from UnityStandardAssets.ImageEffects.PostEffectsBase
bool supportHDRTextures = true
 
bool supportDX11 = false
 
bool isSupported = true
 

Detailed Description

Definition at line 9 of file CameraMotionBlur.cs.


The documentation for this class was generated from the following file: