|
float | intensityMultiplier = 0.25f |
|
float | generalIntensity = 0.5f |
|
float | blackIntensity = 1.0f |
|
float | whiteIntensity = 1.0f |
|
float | midGrey = 0.2f |
|
bool | dx11Grain = false |
|
float | softness = 0.0f |
|
bool | monochrome = false |
|
Vector3 | intensities = new Vector3(1.0f, 1.0f, 1.0f) |
|
Vector3 | tiling = new Vector3(64.0f, 64.0f, 64.0f) |
|
float | monochromeTiling = 64.0f |
|
FilterMode | filterMode = FilterMode.Bilinear |
|
Texture2D | noiseTexture |
|
Shader | noiseShader |
|
Shader | dx11NoiseShader |
|
|
Protected Member Functions inherited from UnityStandardAssets.ImageEffects.PostEffectsBase |
Material | CheckShaderAndCreateMaterial (Shader s, Material m2Create) |
|
Material | CreateMaterial (Shader s, Material m2Create) |
|
bool | CheckSupport () |
|
void | Start () |
|
bool | CheckSupport (bool needDepth) |
|
bool | CheckSupport (bool needDepth, bool needHdr) |
|
void | ReportAutoDisable () |
|
void | NotSupported () |
|
void | DrawBorder (RenderTexture dest, Material material) |
|
Protected Attributes inherited from UnityStandardAssets.ImageEffects.PostEffectsBase |
bool | supportHDRTextures = true |
|
bool | supportDX11 = false |
|
bool | isSupported = true |
|
Definition at line 10 of file NoiseAndGrain.cs.
The documentation for this class was generated from the following file:
- /var/www/test/server/website/imhotep/Assets/Standard Assets/Effects/ImageEffects/Scripts/NoiseAndGrain.cs