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UnityStandardAssets.ImageEffects.NoiseAndScratches Class Reference
Inheritance diagram for UnityStandardAssets.ImageEffects.NoiseAndScratches:
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Public Attributes

bool monochrome = true
 
float grainIntensityMin = 0.1f
 
float grainIntensityMax = 0.2f
 
float grainSize = 2.0f
 The size of the noise grains (1 = one pixel).
 
float scratchIntensityMin = 0.05f
 
float scratchIntensityMax = 0.25f
 
float scratchFPS = 10.0f
 Scratches jump to another locations at this times per second.
 
float scratchJitter = 0.01f
 While scratches are in the same location, they jitter a bit.
 
Texture grainTexture
 
Texture scratchTexture
 
Shader shaderRGB
 
Shader shaderYUV
 

Protected Member Functions

void Start ()
 
void OnDisable ()
 

Properties

Material material [get]
 

Detailed Description

Definition at line 10 of file NoiseAndScratches.cs.

Member Data Documentation

bool UnityStandardAssets.ImageEffects.NoiseAndScratches.monochrome = true

Monochrome noise just adds grain. Non-monochrome noise more resembles VCR as it adds noise in YUV color space, thus introducing magenta/green colors.

Definition at line 15 of file NoiseAndScratches.cs.


The documentation for this class was generated from the following file: