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bool | monochrome = true |
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float | grainIntensityMin = 0.1f |
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float | grainIntensityMax = 0.2f |
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float | grainSize = 2.0f |
| The size of the noise grains (1 = one pixel).
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float | scratchIntensityMin = 0.05f |
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float | scratchIntensityMax = 0.25f |
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float | scratchFPS = 10.0f |
| Scratches jump to another locations at this times per second.
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float | scratchJitter = 0.01f |
| While scratches are in the same location, they jitter a bit.
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Texture | grainTexture |
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Texture | scratchTexture |
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Shader | shaderRGB |
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Shader | shaderYUV |
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void | Start () |
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void | OnDisable () |
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Definition at line 10 of file NoiseAndScratches.cs.
bool UnityStandardAssets.ImageEffects.NoiseAndScratches.monochrome = true |
Monochrome noise just adds grain. Non-monochrome noise more resembles VCR as it adds noise in YUV color space, thus introducing magenta/green colors.
Definition at line 15 of file NoiseAndScratches.cs.
The documentation for this class was generated from the following file:
- /var/www/test/server/website/imhotep/Assets/Standard Assets/Effects/ImageEffects/Scripts/NoiseAndScratches.cs