|
enum | TiltShiftMode { TiltShiftMode,
IrisMode
} |
|
enum | TiltShiftQuality { Preview,
Normal,
High
} |
|
|
TiltShiftMode | mode = TiltShiftMode.TiltShiftMode |
|
TiltShiftQuality | quality = TiltShiftQuality.Normal |
|
float | blurArea = 1.0f |
|
float | maxBlurSize = 5.0f |
|
int | downsample = 0 |
|
Shader | tiltShiftShader = null |
|
|
Protected Member Functions inherited from UnityStandardAssets.ImageEffects.PostEffectsBase |
Material | CheckShaderAndCreateMaterial (Shader s, Material m2Create) |
|
Material | CreateMaterial (Shader s, Material m2Create) |
|
bool | CheckSupport () |
|
void | Start () |
|
bool | CheckSupport (bool needDepth) |
|
bool | CheckSupport (bool needDepth, bool needHdr) |
|
void | ReportAutoDisable () |
|
void | NotSupported () |
|
void | DrawBorder (RenderTexture dest, Material material) |
|
Protected Attributes inherited from UnityStandardAssets.ImageEffects.PostEffectsBase |
bool | supportHDRTextures = true |
|
bool | supportDX11 = false |
|
bool | isSupported = true |
|
Definition at line 8 of file TiltShift.cs.
The documentation for this class was generated from the following file:
- /var/www/test/server/website/imhotep/Assets/Standard Assets/Effects/ImageEffects/Scripts/TiltShift.cs