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Valve.VR.InteractionSystem.Longbow Class Reference
Inheritance diagram for Valve.VR.InteractionSystem.Longbow:
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Public Types

enum  Handedness { Left, Right }
 

Public Member Functions

void ArrowReleased ()
 
float GetArrowVelocity ()
 
void StartRotationLerp ()
 
void StartNock (ArrowHand currentArrowHand)
 
void ArrowInPosition ()
 
void ReleaseNock ()
 

Public Attributes

Handedness currentHandGuess = Handedness.Left
 
Transform pivotTransform
 
Transform handleTransform
 
Transform nockTransform
 
Transform nockRestTransform
 
bool autoSpawnArrowHand = true
 
ItemPackage arrowHandItemPackage
 
GameObject arrowHandPrefab
 
bool nocked
 
bool pulled
 
float arrowMinVelocity = 3f
 
float arrowMaxVelocity = 30f
 
float drawOffset = 0.06f
 
LinearMapping bowDrawLinearMapping
 
SoundBowClick drawSound
 
SoundPlayOneshot arrowSlideSound
 
SoundPlayOneshot releaseSound
 
SoundPlayOneshot nockSound
 

Detailed Description

Definition at line 15 of file Longbow.cs.


The documentation for this class was generated from the following file: