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Valve.VR.InteractionSystem.TeleportArea Class Reference
Inheritance diagram for Valve.VR.InteractionSystem.TeleportArea:
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Collaboration diagram for Valve.VR.InteractionSystem.TeleportArea:
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Public Member Functions

void Awake ()
 
void Start ()
 
override bool ShouldActivate (Vector3 playerPosition)
 
override bool ShouldMovePlayer ()
 
override void Highlight (bool highlight)
 
override void SetAlpha (float tintAlpha, float alphaPercent)
 
override void UpdateVisuals ()
 
void UpdateVisualsInEditor ()
 
- Public Member Functions inherited from Valve.VR.InteractionSystem.TeleportMarkerBase
void SetLocked (bool locked)
 
virtual void TeleportPlayer (Vector3 pointedAtPosition)
 

Properties

Bounds meshBounds [get, set]
 
- Properties inherited from Valve.VR.InteractionSystem.TeleportMarkerBase
virtual bool showReticle [get]
 

Additional Inherited Members

- Public Attributes inherited from Valve.VR.InteractionSystem.TeleportMarkerBase
bool locked = false
 
bool markerActive = true
 

Detailed Description

Definition at line 15 of file TeleportArea.cs.


The documentation for this class was generated from the following file: