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Valve.VR.Compositor_FrameTiming Struct Reference
Collaboration diagram for Valve.VR.Compositor_FrameTiming:
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Public Attributes

uint m_nSize
 
uint m_nFrameIndex
 
uint m_nNumFramePresents
 
uint m_nNumMisPresented
 
uint m_nNumDroppedFrames
 
uint m_nReprojectionFlags
 
double m_flSystemTimeInSeconds
 
float m_flPreSubmitGpuMs
 
float m_flPostSubmitGpuMs
 
float m_flTotalRenderGpuMs
 
float m_flCompositorRenderGpuMs
 
float m_flCompositorRenderCpuMs
 
float m_flCompositorIdleCpuMs
 
float m_flClientFrameIntervalMs
 
float m_flPresentCallCpuMs
 
float m_flWaitForPresentCpuMs
 
float m_flSubmitFrameMs
 
float m_flWaitGetPosesCalledMs
 
float m_flNewPosesReadyMs
 
float m_flNewFrameReadyMs
 
float m_flCompositorUpdateStartMs
 
float m_flCompositorUpdateEndMs
 
float m_flCompositorRenderStartMs
 
TrackedDevicePose_t m_HmdPose
 

Detailed Description

Definition at line 4557 of file openvr_api.cs.


The documentation for this struct was generated from the following file: